Thus, CPU is also considered as one of the criteria that cannot be ignored. Depending on the complexity of each scene file, these processing stages can take a considerable amount of time, and as a result, lower-end processors can bottleneck overall rendering performance. These include extracting mesh data from your 3D application, loading textures from disk, and preparing scene files for GPU. ![]() ![]() Although Redshift mainly depends on GPU performance, some processing stages that occur during post-processing also depend on the performance of CPU, disk or network drive.
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